Atari Pong 1972: This early console was certainly not the first of its kind  Pong single-handedly defined the video game industry (and its future) with his ping-pong themed arcade game. Named after the sound the ball made on the paddle Pong marked the beginning of Atari's legacy as a video game legend and was one of the first games to allow gaming in friends.

Nintendo Entertainment System 1985:Designed to look like a household appliance (and not like a video game console), the NES was the first console released post 1984-tech crash. The console was sold in the USA with the classic games, Super Mario Bros. and Duck Hunt, along with the accompanying lightgun, robotic operation buddy (R.O.B.), and original controllers. Reaching its height of popularity during the '80s, the NES paved the way for the Japanese gaming giant. NES is an example of how gaming has mixed western and eastern culture. The biggest game on NES was Super Mario Bros and essentially created the platformer genre.

Sega Master System 1986: The original SMS was released as competition to the NES and was superior in many ways, including technologically. The console had better graphics and better sound than the Nintendo console, and could also play game cartridges and credit card-sized 'Sega cards.' Sales eventually fizzled out after Nintendo took over the console market.

GameBoy 1989: When Nintendo's GameBoy first hit American markets, it came pre-loaded with a relatively unknown PC game called 'Tetris.' During the first holiday season post-launch, Nintendo went on to sell over one million GameBoy consoles. Today Nintendo has sold nearly 120 million GameBoys worldwide, making GameBoy and GameFreak's beloved 'Pokemon' franchise for GameBoy an icon in the handheld market. The next two followups were the GameBoy colour in 1998 and the GameBoy Advance in 2001.

Super Nintendo Entertainment System 1991: The Super NES was Nintendo's response to a decline in NES sales in the early '90s following the arrival of the Sega Genesis in 1989. The 16-bit machine boasted 32K colours, and could also support special effects, including scaling, rotating, and transparency. Super Mario World was included as a pack-in game, much to the delight of fans. This console continued to sell for another eight years--a lifetime in console years!

Playstation 1995: Nearing the end of Super NES's run, console manufacturers and designers were attempting to integrate discs into the hardware. The result was Sony's PlayStation, where, for the first time ever, CDs were used instead of game cartridges. The most detrimental effect of this switch however, was an increase in piracy, as discs were much easy to copy than the traditional cartridge.
Nintendo 64 1996: Unlike Sony, Nintendo's next instalment of its console still relied on the more expensive game cartridges. The decision, it was rumoured, was so that Nintendo could enforce its licensing hold over all games. The console went on to sell millions of copies, thanks to the help of Super Mario 64Mario Kart 64, and The Legend of Zelda franchise. Five years later, Nintendo would release their optical disc-based GameCube console but would be knocked out by competition from the Xbox and PS2.

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